In the assets window, click on Create and add a new folder to your project.
![unity assets bundle extractor sprite unity assets bundle extractor sprite](https://i.redd.it/2hn5rayw1zn51.png)
This creates a unique access point for users to add their own files to the game. Unlike Resource folders, this directory remains intact and accessible in the Unity player. Like Resource Folders, a Streaming Assets directory can be created by intuitively creating a folder named StreamingAssets in your project’s assets directory. For example, an extremely rare event or hidden object that’s not seen often is not something you’d want to load 100% of the time. Resource folders are useful for loading assets at runtime that would not normally be part of the scene or associated with a GameObject. You can do this by adding the required assets to a folder named Resources in your assets directory. Unlike Asset bundles, resource folders are baked into the Unity Player as part of the game.
UNITY ASSETS BUNDLE EXTRACTOR SPRITE INSTALL
Asset bundles let you deliver the appropriate asset on a per-platform basis while keeping the initial game install size to a minimum.Īsset bundles can contain anything from individual assets to entire scenes, which also makes them ideal for delivering downloadable content (DLC) for your game. Why use asset bundles? When developing cross-platform games, you may need to create more than one texture or model to respect the limitations of the target platform. Generally, you’d host these files on a remote web server for users to access dynamically. Asset BundlesĪsset bundles let you deliver content to your application outside of your Unity build. There are several ways to serve up resources to Unity at runtime, and each method has its place in game development: asset bundles, resource folders, and streaming assets. The game as it stands is a little “meh”, so you’ll add some on-demand assets to let the player customize the game and create some exciting levels. But be warned - there are a number of obstacles you need to avoid or destroy in order to reach your goal. Your goal is to proceed to the glimmering tower of light that constitutes the target tile. Hit play and you’ll find yourself in a little tank in a little arena. Finally, thanks to my kids who helped create some of the custom content! I’ve been dying for find a use for that tank! The royalty-free music later in the tutorial is from the excellent Bensound.
![unity assets bundle extractor sprite unity assets bundle extractor sprite](https://assets.vg247.com/current/2020/10/among-us-skins-2-600x380.jpg)
Note: Credit goes to Eric, our venerable Unity Team Leader for the tank model.